Wellsprings
Every safe place in Everplenty is lit and ordered by a Wellspring — a slow, gentle source of life and structure. They are old, they are local, and they are quietly going out.
Everplenty is The Scaled Brick's first major worldbuilding effort, and a small mutiny: a complete fantasy setting, built and shown entirely in LEGO® bricks. No concept art. No AI imagery. Only what we have actually got round to building.
Pretty pictures are easy now. They flatter the eye and commit to nothing. Everplenty's premise is the opposite: every place, person and creature in this world has to be physically built before it gets to be real here. The setting grows at the pace of a real practice. What you see is what we have actually made.
The premises every story starts from. Each one is also a build problem we are working through, slowly, in brick.
Every safe place in Everplenty is lit and ordered by a Wellspring — a slow, gentle source of life and structure. They are old, they are local, and they are quietly going out.
The biggest settlements have woken up. They have moods, preferences and memory. They are kind to the people who live well inside them and frosty to the ones who don't.
Outside the Wellsprings is the Creep — entropy as a landscape. It does not attack. It just keeps arriving, very patiently, until the cities are smaller than they were last year.
A growing catalogue of cities, dungeons, creatures and characters. Filter The Work by the Everplenty gallery for the rest.
Every tabletop session we run is set inside Everplenty. Join a one-shot to test the water, or settle into a campaign and help decide what gets built next. Newcomers warmly welcome. The rulebook is our problem.
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